Ambient Occlusion Mix Map

Written April 28th, 2009
Categories: Effects, Materials / Shaders, Videos
6 comments

Hey All,

Sorry for the incredible wait in getting this Monday Movie uploaded.  YouTube was down for a while, and my original encoding crashed so I had to do it twice.

This week we’re looking at how you can use 3d Studio Max Ambient Occlusion either on its own or as part of a mix map.  It’s a quick and easy way to add some shadowing directly to your model, and helps make your details pop.  I’ll cover some of the parameters of the Ambient Occlusion map (which I don’t think I’ve done in detail in the past).  I’ll also demonstrate how to use ambient occlusion as a mix controller to blend two other maps (or materials) together.

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