Hey everyone!
I’ve been a little off the radar lately- just got done with a road trip. On the bright side, I’m refreshed after the vacation, and ready to bring you another Monday Movie! This week, we’re looking at 3 more techniques for reducing your render times in 3d Studio Max. These aren’t quite as universally applicable as last weeks, but they can still save you a lot of time when the circumstances are right. We’ll be addressing:
- polygon counts,
- precomputed lighting, and
- advanced material substitution.
You’d be surprised how much time you can save by reducing render times, so this movie will give you even more ways of speeding up your throughput!
By red pill junkie May 26, 2009 - 11:21 am
These are all great Mr. B; but what about scenes with objects that refract light? how can we reduce rendering time with those —when rending with Mental Ray?