Faster Renders Part 2

Written May 18th, 2009
Categories: Rendering / Compositing, Videos
1 Comment »

Hey everyone!

I’ve been a little off the radar lately- just got done with a road trip. On the bright side, I’m refreshed after the vacation, and ready to bring you another Monday Movie! This week, we’re looking at 3 more techniques for reducing your render times in 3d Studio Max. These aren’t quite as universally applicable as last weeks, but they can still save you a lot of time when the circumstances are right. We’ll be addressing:

  • polygon counts,
  • precomputed lighting, and
  • advanced material substitution.

You’d be surprised how much time you can save by reducing render times, so this movie will give you even more ways of speeding up your throughput!

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