I decided to work on the Ford Fastback because I love the classic look of the car, and that is what I wanted to achieve ' a feeling of class and style. I had...
When I start a new artwork I always do an extended period of research, so I can have some ideas to start the modeling process. I started the modeling with a ...
I've always been interested in classic paintings and the old masters who are the fathers of the artistic movement in Europe and the US. This image is one fro...
Greets everyone! My name is Yaroslav Primachenko and in this Making Of I will tell you about my last 3D work called A zombie in the closet. The idea for this...
Here is my latest personal work Who Is Spock. I wanted to make a Mr. Spock of our day, so he could something like a simple astronaut, or even the original Mr...
Low poly hair is the bane of most game artists existence. Rarely is it done well, and the majority of the time, a bald head, or a slicked back look is taken ...
This tutorial will demonstrate how to use the cloth simulation in XSI 3.0. To start with will create a basic grid that will fall under gravity and interact w...
I started by making a simple cube against a vertical grid. The meter originally had a thin wire coming out from below. Since this lacked a personality, I dec...
This image was created with the intention to use as a guide for some learners in my class to show how to subdivision modeling, and lighting. I was inspired b...
I start by researching what kind of character I would like to create. During this process I think about every aspect of the character. Where does it live? Wh...
This making of article is sharing my knowledge of how I made the character ' The Queen. I assume you have the knowledge of basic modeling skill in your favor...
This work started from a concept quickly done on a morning before going to work, it's probably someone memory :) I cannot show it because I don't know where ...