There are many parts to maya hair dynamics and this tutorial covers the initial styling of it. In this tutorial I create the hair from pulling splines off a ...
Currently, one of the best ways of achieving photo-realistic imagery is to render using Mental Ray for Maya. Mental Ray offers a Global Illumination and Fina...
DGS stands for Diffuse, Glossy, Secular. DGS materials are used to simulate materials with physical accuracy. It's the combination of these DGS materials wit...
Rendering a diamond as photo-realistically as possible is a 3D challenge. Light doesn't just bounce off an object; it enters it, bends, changes color, bounce...
There are many ways for decreasing the render time of project, this tutorial will explain how I've textured, lit, rendered and composited my projects. This w...
This tutorial shows 3 different methods to create height and depth grayscale representations of a maya scene, which may be useful in many cases such as addin...
This tutorial is geared towards Maya users with little or no experience working in the Windows Shell. It was written to help students in a class I was in to ...
Global Illumination, Final Gather and Caustics, these are the three individual elements that we commonly use as 3D artists to simulate the effects of bounced...
In this video, from Introduction to Rendering with mental ray in Autodesk Maya 2009, we will continue to become familiar with the new Irradiance Particles fe...
This tutorial presents a step by step project for the modeling, shading, lighting and rendering of a realistic lava lamp. The steps should be straightforward...