This tutorial will teach you how to create a shader which makes any objects you applied it to, look like it's a cartoon. It's easy to get a Toon look just in...
This work started from a concept quickly done on a morning before going to work, it's probably someone memory :) I cannot show it because I don't know where ...
This tutorial shows a method for generating FinalGather like ambience using the XSIAmbientOcclusion and the Lightmap Color_Sampler shader in XSI. The basic i...
In this tutorial I will explain how I created the image Dante Alighieri, starting from the modeling which was done in Softimage|XSI, unwrapping with Modo, de...
You want to try architectural modeling and rendering in Lightwave? Well this tutorial might get you started then. It takes you through everything step by ste...
This tutorial focuses on heavy texturing now, turning a simple flat plane with a bunch of polygons into an old piece of paper with handwriting on it. 50% of ...
In this tutorial, I hope to demonstrate how easy it is to create detailed flowers and plants that will add a great deal to an image (assuming the image calls...
The idea to make this work come from an old drawing of Hagia Sophia published in a book. I want to make a image using imagination, far from my normal technic...
In this tutorial I will give a basic overview on how I made the image Diner. We will start the journey with modeling, then texturing, and finally I will expl...
Welcome to this mini-tutorial. This tutorial is about texturing a car using one of my previous models I have created. The car itself is based on the Nissan S...
Ok well I was quite pleased when I heard I was going to get to build this little guy for the new Wicked Pixels short film that will be released by the end of...
Seth started a while ago with some sketches. I don't normally spend too much time in the design phase, I normally have most of it in place in my head and jus...