Textures / Materials

What is gMill?

What is gMil? gMil is a surface shader for LW that simulates radiosity. After hearing about gMil in the LW7.x feature list I've wondered what use can it give...

Making of Elven Armour

I made this elf for the Races Of Middle Earth CG Challenge run during January and Febuary 2003.I decided to make a ghostly elf character, sort of like a wrai...

Fruits season in Arabia

In order for me to show how 3D-totals textures are impressively well done, I thought of proving that in developing a scene that has very little polygons and ...

Saturday Knight Fever

I knew this would require a lot of different people to make the scene interesting ' and I also knew that I would not be able to create 3D-models for so many ...

Home

This is a very simple scene. There are only 2 real Objects in the scene, the windmill and the homecoming man. The ground is a very simple subpatched object. ...

Autumn

After Ben from 3dtotal contacted us, Sebastian and me sat together brainstorming of what Scene we want to create to represent the new Texture CD Vol. 10. Sin...

Curious-3

This image is three aliens that keep on coming back to the same spot once a month, they are interested in us as much as we are in them, We try to keep quiet ...

Village

I wanted to create a warm and pleasant nature scene. I have seen an old painted picture, which used the same perspective for a view over a valley. I wanted t...

Birth of a Dawn

I was strongly influenced by the Sinbad travels to the strange land and finding new discoveries and new exciting landscape, this is where this location looks...

The making of The Operator

The idea behind the Operator, in the anime movie Spoonman, is one of thought and segways; which makes him a very cool concept to wrap your head around, I use...

Procedural Texturing with Weightmaps

Lightwave's procedural surfacing features have dramatically improved since version 5, and they now provide a powerful alternative to using image maps. Althou...

Making of 3:00am

This Overview is about the 3.00am picture which Sebstian N'll and me (David K'tterheinrich) created for 3dTotal.

Naking of Nature of Man

This scene was made using Lightwave for modeling, Photoshop was used for the textures, background image and post work. FPrime was used for final rendering.

The making of Water World

Hello everyone, in this overview I'll share some of the techniques I used in the creation of this image. I'll cover basics modeling, texturing, lighting and ...

Making of Left Behind

After posting some work in progress images of a dress for my Grand Space Opera challenge entry at CGTalk, I was asked if I could show how I go about making t...


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