One of the biggest problems in doing any type of camera work on Maya is that the camera is always too clean and perfect. Thus creating a very cold camera. If...
DGS stands for Diffuse, Glossy, Secular. DGS materials are used to simulate materials with physical accuracy. It's the combination of these DGS materials wit...
In this tutorial you will learn how to use the Bend Deformer and how to make an attribute depend on another to animate a plank being hit by a stone. You will...
This tutorial will teach you how to make a controller for animating a hand using MEL. This will help you make complex animations that can easily be edited.
This tutorial will focus on creating a foot setup with a foot controller and a footRoll attribute that will be done using set driven key. I must stress the f...
This tutorial will go through the steps to create a photo realistic model of a nut. It requires that you have some basic modeling skills. There are a lot of ...
Rendering a diamond as photo-realistically as possible is a 3D challenge. Light doesn't just bounce off an object; it enters it, bends, changes color, bounce...
In this tutorial you will learn how to create a simple hydraulic arm. The hydraulic piston's length changes depending on the angle of the elbow, as you would...
This tutorial will teach you how to create a palm tree that animates dynamically when wind and gravity is applied to it. The tutorial will go through all the...
This tutorial will teach you how to generate the UV layout for a human model. A correct, well laid out UV map is important because once it's made, and the te...
Anyone who has used 3d Studio Max and then switched to Maya has always missed the use of Smoothing Groups. While Maya doesn't have Smoothing Groups, with a l...