After building a mesh there are a couple of things you might want to think about doing. In this next chapter, I cover Blender and how to use it to make clean...
Using the topo tools to produce geometry to add on to a mesh. This is a very small & easy example of how to mount a mesh in topo tools and navigate within to...
Before I go more into UVs I will be showing various coloring techniques that will help explain why good UVs should be made for a model. UVs are only importan...
Thanks to our friends over at Pixologic, we bring to you a 3 part beginners guide to ZBrush. Everything that you need to know about this program can be found...
In this chapter we will explore mapping. Mapping is the ability to control how an object looks based upon texture. We will explore normal mapping, bump, spec...
Sub scattering of particles? Huh? This occurs every day, for example we see lights that are sufficient enough to go through flesh (look at ears in sunlight)....
In our latest collection of ZBrush Tutorial Videos by Pixologic we will show you all about ZSpheres and how to use them. Later on in we will put what you hav...
In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in Maya whic...
In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in 3dsmax wh...
Cesar Decal Jr. has worked in the film industry for nearly 20 years. Here we take a look at many of Cesar's recent works and learn about the ZBrush tools and...