Materials / Shaders

Static UVW Mapping

This week's tutorial is about how you can apply static UVW mapping independent of your modeling! It's great for low poly work.

Fake Twisted Wire

In this week's video tutorial, we'll learn how to fake a twisted wire cable. It's faster than modeling it by hand- that's for sure!

Sub-Surface Scattering

In this second Monday Movie, we'll talk about how you can use Sub-Surface Scattering in mental ray to get materials like skin and milk.