In this 8 min video tutorial Wayne Robson will explain you how to use the displacement maps in XSI created using Mudbox 2009. This will help the users to use...
In this video taken from our Rendering with SOFTIMAGE|XSI v.I: mental ray training product, we will get to see how to properly setup an architectural scene i...
Director/Animator Lucas Martell has started a video podcast covering the creation of his short film Pigeon: Impossible. Although the software used for the sh...
The idea for this work came from while watching a chapter of one of my favorite anime series, Ghost in the Shell. Aramaki Daisuke is next to the lieutenant K...
This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for...
After receiving lots of mails I decided to write a making of The Last Elf in an interviewing way. Hope all of you will like this and if any questions or sugg...
I created this image for the CGArena Haunted challenge and won the second prize. Knowing in advance the theme of the image, I tried to think of what other pa...
As with most artworks one would start off with an idea or a concept sketch. As one can see it's really the layout that I choose to follow, as my mouse drawin...
Hi, my name is Massimo Righi and I am freelance CG artist form Italy. What I'm going to do, is trying to show you the main steps of how I've made my Male Gre...
My inspiration comes from a fiction story which tells a war between human beings and machines. Human beings were almost extinct. The survivors became stronge...
I have used Maya 8.0 for the modeling (polygonal) and Mental Ray for the rendering. The lighting is given by an HDRI probe and two lights. Background and dep...
This picture was made as a school project this spring at Nackademin Digital Graphics in Stockholm. It was not only our first individual project but also the ...
Making an attractive woman is always a goal for most CG enthusiasts. It's also true to me. After a few years' learning, I think it's time to make one myself....
Hi everyone, in this making of article I am going to show the general process that I went through to create the Quiet Room. I used Autodesk Maya to model all...