Rendering / Compositing

Procedural Car Paint

Speed Racer is smashing summer's box offices and we think this tutorial in max and AE will also blow your mind

Rendering with Radiosity

In 3dsMax 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life. ...

Lighting and Materials in 3DS Max

These video tutorials is created by artist Giorgio Luciano in 3ds max. These tutorials will throw light from basic settings of Lighting and Materials to fina...

Neoclassic Livingroom Lighting and Render

In this tutorial we'll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the Maxwell render and then se...

Fast Glossy Render in 3ds max using Vray

This 6 minute video tutorial shows you one of the ways of speeding up renders of glossy surfaces in 3ds max using Vray. This video tutorial doesn't contain a...

3DS Max Tips and Tricks

Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY (www.FlorenceDesignAcademy.com) to avoid mistakes, errors and imperfections in...

Importons and Irradiance Particles in 3ds

This tutorial requires 3dsmax 2009 or 2010 and the plug-in Ctrl.Ghost which allows you to control Irradiance Particles and Importons. Irradiance Particles (I...

How to create Clay Renders

In this video, from Production Instruction with 3ds Max 2010: Volume I, we'll take advantage of mental ray's ProMaterials to create a nice clay render of the...

Making of Duli Baduli

I made Duli-Baduli with 3ds Max, Photoshop, ZBrush and CrazyBump, and I also used After Effects. I've had the idea of an intergalactic fruit salesman for a l...

Making of Girl Experience

The original idea was born 3 years ago when I saw an old photograph of drunken women. After having the initial idea I realized a few weeks later that it coul...

Making of Hornedman

The purpose of this making of is to outline the tools and techniques I used in the creation of my image, Hornedman. The image started as a sketch inside ZBru...

Making of Enforcer

I wanted to create a slightly stylized UN soldier of the not-so-distant future. I first visualized a concept in my head and then started to gather reference ...

Making of Odin’s Final Battle

Hi everyone, I would like to share with you a short step-by-step process of my latest artwork, Odin's Final Battle. I created this image for a competition wi...

Making of 65 MYA

I have always been fond of dinosaurs since my childhood, and likewise I always wanted to create a model of a dinosaur in 3D. I was impressed by the Jurassic ...

Making of Prolapsed Eye

Modeling was very simple. I based my model off of the original sketch (Fig. 01) and created what is known as an organized mesh.


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