In 3dsMax 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects reflect diffuse light energy in real life. ...
These video tutorials is created by artist Giorgio Luciano in 3ds max. These tutorials will throw light from basic settings of Lighting and Materials to fina...
In this tutorial we'll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the Maxwell render and then se...
This 6 minute video tutorial shows you one of the ways of speeding up renders of glossy surfaces in 3ds max using Vray. This video tutorial doesn't contain a...
Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY (www.FlorenceDesignAcademy.com) to avoid mistakes, errors and imperfections in...
This tutorial requires 3dsmax 2009 or 2010 and the plug-in Ctrl.Ghost which allows you to control Irradiance Particles and Importons. Irradiance Particles (I...
In this video, from Production Instruction with 3ds Max 2010: Volume I, we'll take advantage of mental ray's ProMaterials to create a nice clay render of the...
I made Duli-Baduli with 3ds Max, Photoshop, ZBrush and CrazyBump, and I also used After Effects. I've had the idea of an intergalactic fruit salesman for a l...
The original idea was born 3 years ago when I saw an old photograph of drunken women. After having the initial idea I realized a few weeks later that it coul...
The purpose of this making of is to outline the tools and techniques I used in the creation of my image, Hornedman. The image started as a sketch inside ZBru...
I wanted to create a slightly stylized UN soldier of the not-so-distant future. I first visualized a concept in my head and then started to gather reference ...
Hi everyone, I would like to share with you a short step-by-step process of my latest artwork, Odin's Final Battle. I created this image for a competition wi...
I have always been fond of dinosaurs since my childhood, and likewise I always wanted to create a model of a dinosaur in 3D. I was impressed by the Jurassic ...