Textures / Materials

3ds max to ZBrush

First of all - I write this tag assuming that you already know Creation (modeling), Importing/Exporting within both 3ds Max and ZBrush. Also the maps creatio...

Next Generation Modelling and Texturing

Learn production modeling techniques and a proven workflow to creating 3d model assets and textures for next-generation games. This four part series covers t...

How to model a Sofa

This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total length of this video tutorial (w...

3DS Max Tips and Tricks

Here you have 15 of the most used Tips & Tricks of the FLORENCE DESIGN ACADEMY (www.FlorenceDesignAcademy.com) to avoid mistakes, errors and imperfections in...

How to Create a Sea anemone

This tutorial is dedicated to the use of hair & fur in 3ds max, a modifier that grows hair and fur over any object. Usually hair & fur is used to generate ha...

Making of Duli Baduli

I made Duli-Baduli with 3ds Max, Photoshop, ZBrush and CrazyBump, and I also used After Effects. I've had the idea of an intergalactic fruit salesman for a l...

Making of Girl Experience

The original idea was born 3 years ago when I saw an old photograph of drunken women. After having the initial idea I realized a few weeks later that it coul...

Making of Hornedman

The purpose of this making of is to outline the tools and techniques I used in the creation of my image, Hornedman. The image started as a sketch inside ZBru...

Making of Enforcer

I wanted to create a slightly stylized UN soldier of the not-so-distant future. I first visualized a concept in my head and then started to gather reference ...

Making of Odin’s Final Battle

Hi everyone, I would like to share with you a short step-by-step process of my latest artwork, Odin's Final Battle. I created this image for a competition wi...

Making of 65 MYA

I have always been fond of dinosaurs since my childhood, and likewise I always wanted to create a model of a dinosaur in 3D. I was impressed by the Jurassic ...

Making of Prolapsed Eye

Modeling was very simple. I based my model off of the original sketch (Fig. 01) and created what is known as an organized mesh.

Making of The Two Mighty Kings

My latest work, The Two Mighty Kings, was created for CGSociety's 23rd challenge, Steampunk Legends and Myths. The project took me a little bit less than two...

Making of Dream

Hello, my name is Michail Kalinich and I am very grateful to 3DTotal for the possibility to create a making of my work, Dream. The objective of this project ...

Making of Young Girl

Hi everybody! My name is Viki Yeo. I'm from Korea and I'm a character artist for games. Today I am going to show you how I created my image Young Girl. For t...


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