Textures / Materials

Warchild Texturing with Lightwave

This tutorial goes over the process of the material creation for a character.

Making of the Box Car

This box car is based on a train model hand painted by Ron Thornton. This project took about a week and a half. I used reference pictures of the model box ca...

Old man scultp

In this tutorial we will explain how we have created the artwork Old man - Portrait. At the beginning - modeling and unwrapping was done in Blender, detailin...

Displacement Exporter workflow

In this tutorial you will learn how to use Displacement Exporter to create displacement maps that can be used inside Modo.

Creation of the Captain

I am going to show you how to create the making of The Captain - my latest work - from modeling and rendering, to composing and post effects.

Introduction to Poly Painting

This is an introduction to using the Poly Painting tools to create textures for your sculpts.

Using Blender to create UVs

After building a mesh there are a couple of things you might want to think about doing. In this next chapter, I cover Blender and how to use it to make clean...

ZBrush Specular Map painting

Hello everyone, I have decided to take the initiative and create a small tutorial on visualizing secular values on a ZBrush mesh.

Zbrush UV explanation

Before I go more into UVs I will be showing various coloring techniques that will help explain why good UVs should be made for a model. UVs are only importan...

Zbrush and Maya Mapping

In this chapter we will explore mapping. Mapping is the ability to control how an object looks based upon texture. We will explore normal mapping, bump, spec...

Basic Normal Map creation

In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in 3dsmax wh...

Baking ZBrush materials to texture map

Joseph Drust, Senior Character Artist at Vicious Cycle Software, demonstrates how to bake ZBrush materials into a texture map.

Cartoon/Anime rendering

In this tutorial you will learn how to create a shader which can be used in cartoon/anime renderings.

Texturing a Polygonal Head

This tutorial will teach you how to unwrap a human head, using cylindrical mapping.

Creating Character Textures

This tutorial will teach you how to make a texture in Photoshop and combine it with a shader in Maya to create realistic skin.


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