Videos

Scanline Matte/Shadow

This week I'm showing you how to use the Matte/Shadow material in the scanline renderer for product shots.

Gamma Control Setup

Being able to control the gamma of your renders means having another powerful angle for adjusting the "curves" of your final 3d renders.

mental ray Image Control

In this Monday Movie I'll show you how to use the mental ray image controls to manipulate your render.

Setting Up HDRI

This week I'll show you how to set up the lighting and background in order to make use of those HDRI files we created. It's easy as pie!

Vue 6 Infinite Panoramic Rendering

In this Monday Movie we'll be looking at how you can render panoramic HDR images in e-on software's Vue 6 Infinite.

Panoramic Rendering and HDRI (Part 1)

High Resolution Renders

This week's video tutorial is about how to render very large images in 3dsMax without crashing your machine.

Inorganic Look-At Constraints

Learn how to constrain the Look-At constraint in 3d Studio Max in order to accommodate inorganic models.

DirectX Materials

This week, I'll be showing you how to set up a DirectX Material in 3dsMax.

Spline Projection

This week I'll show you how to project a spline onto a surface in order to get a path that follows the curves of your 3d model!

Wireframe Rendering

This week we'll look at how you can easily create wireframe renders in 3d Studio Max.

ProBoolean Keyhole

This week I'll show you how to create a keyhole in 3dsMax using ProBooleans!

Meshsmoothed Text

This week I'll be showing you how to create meshsmoothed text in 3dsMax using the ProBoolean compound object.

Pre-Rendering

Learning how to create and use alpha-mapped plane objects is an important skill for low-poly and high-poly artists alike!

Lumpy Welding

This week we're looking at how you can quickly add some lumpy welding to pipes in 3dsMax


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