Home » Archive by category 'Videos' (Page 6)
Clay rendering in 3dsMax is probably the most important skill every arch-viz student and practitioner should have.
Use Photoshop or Gimp to pull out information from your diffuse map and get more robust bumps and glossiness every time.
This is my Monday Movie describing how to use UVW Channels in 3dsMax. You can learn how to use them for Low-Poly work, as well as high-poly material revisions.
This week's tutorial is about how you can apply static UVW mapping independent of your modeling! It's great for low poly work.
Caustics in 3dsMax are made easy with step-by-step instructions in this PDF tutorial.
This is part 4 of 4 in my Modeling Core video tutorial series.
This is part 3 of 4 in my Modeling Core video tutorial series.
This is part 2 of 4 in my Modeling Core video tutorial series.
This is part 1 of 4 in my Modeling Core video tutorial series.
In this week's video tutorial, we'll look at the difference between pre-computed lighting (like Final Gather) and manual 3d lighting techniques.
Learn how to use mental ray's Sun & Sky in this week's 3dsMax video tutorial!
In this video tutorial, we'll look at how you can create a waterbox in 3d Studio Max- perfect for learning caustics!
In this week's video tutorial, we'll look at how you can quickly model a twisted wire in 3d Studio Max.
In this week's video tutorial, we'll learn how to fake a twisted wire cable. It's faster than modeling it by hand- that's for sure!
In this second Monday Movie, we'll talk about how you can use Sub-Surface Scattering in mental ray to get materials like skin and milk.