Videos

Clay Rendering vs Ambient Occlusion

Clay rendering in 3dsMax is probably the most important skill every arch-viz student and practitioner should have.

Cutting & Dressing Texture Maps

Use Photoshop or Gimp to pull out information from your diffuse map and get more robust bumps and glossiness every time.

UVW Channels

This is my Monday Movie describing how to use UVW Channels in 3dsMax. You can learn how to use them for Low-Poly work, as well as high-poly material revisions.

Static UVW Mapping

This week's tutorial is about how you can apply static UVW mapping independent of your modeling! It's great for low poly work.

3dsMax Caustics Tutorial

Caustics in 3dsMax are made easy with step-by-step instructions in this PDF tutorial.

Modeling Core – Part 4

This is part 4 of 4 in my Modeling Core video tutorial series.

Modeling Core – Part 3

This is part 3 of 4 in my Modeling Core video tutorial series.

Modeling Core – Part 2

This is part 2 of 4 in my Modeling Core video tutorial series.

Modeling Core – Part 1

This is part 1 of 4 in my Modeling Core video tutorial series.

Precomputed vs Manual Lighting

In this week's video tutorial, we'll look at the difference between pre-computed lighting (like Final Gather) and manual 3d lighting techniques.

mental ray Sun & Sky

Learn how to use mental ray's Sun & Sky in this week's 3dsMax video tutorial!

Making a Waterbox

In this video tutorial, we'll look at how you can create a waterbox in 3d Studio Max- perfect for learning caustics!

Twisted Cable Modeling

In this week's video tutorial, we'll look at how you can quickly model a twisted wire in 3d Studio Max.

Fake Twisted Wire

In this week's video tutorial, we'll learn how to fake a twisted wire cable. It's faster than modeling it by hand- that's for sure!

Sub-Surface Scattering

In this second Monday Movie, we'll talk about how you can use Sub-Surface Scattering in mental ray to get materials like skin and milk.


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