Videos

Faster Renders Part 1

In this Monday Movie I'll show you four of my seven techniques for speeding up renders in 3dsMax.

Reset XForms

3dsMax XForms can be a pain sometimes. Here's how you can navigate around the most common "skewing" problem that comes up.

Ambient Occlusion Mix Map

In this Monday Movie I'll show you how to use ambient occlusion in mental ray as a mix map to help make your details pop without adding a lot of render time.

Placing Rivets

This week's Monday Movie is about using the Normal Align tool and Spacing tool to position rivets on your mechanical objects!

Lights as Objects

We'll look at how you can use the "Light Shape Visible in Rendering" feature of area lights!

Procedural Modeling

Another Monday Movie showing you how to use the Vertex Paint modifier to layer complex displacement maps onto an object in 3d Studio Max.

Using ShapeMerge

Learn how to use ShapeMerge in 3dsMax with this week's Monday Movie.

Baking Ambient Occlusion

This video shows you the step-by-step process for rendering a baked Ambient Occlusion Map in 3dsMax.

Using WireBundle

Bundles of complex wiring shouldn't be a long tedious process. Automate it with this script!

Piston Rigging

You can use the "LookAt" constraint to make mechanical pistons and hydraulics for your characters or mechanical objects!

Hoses

We'll be talking about how you can use the "Hose" extended primitive to speed up creating common hose-like objects in 3dsMax.

Glare Effects

This week's Monday Movie is about how you can create a light glare effect in your renders both in Photoshop and using mental ray's "Glare" shader.

Grill Mesh Made Easy

This week we're looking at how you can use opacity mapping to simulate modeling for lots of tiny holes in an object!

Depth of Field

In this Monday Movie I show you how to use depth of field in 3dsMax's scanline renderer and in mental ray.

mental ray Displacement Quality

In this Monday Movie I show you how to tweak mental ray displacement settings in 3dsMax. Learn how to speed up your renders or get sub-pixel displacement!


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