Home » Videos » Archive by category 'Modeling' (Page 2)
This week I'll show you how to create a keyhole in 3dsMax using ProBooleans!
This week I'll be showing you how to create meshsmoothed text in 3dsMax using the ProBoolean compound object.
This week we're looking at how you can quickly add some lumpy welding to pipes in 3dsMax
I'll be showing you how to cut perfectly circular holes (or perfectly 'any-shaped' holes) into a turbosmoothed mesh in 3d Studio Max.
This week I'll show you how to use decals. They can make your game levels more efficient and your high-poly work easier to manage.
Learn how to add seams to your 3d models with this Monday Movie.
Take a look at how I completed this speed model for 3dTotal's modeling challenge this week!
Learn the easy way to make molding around the circumference of a building!
This week's Monday Movie is about using the Normal Align tool and Spacing tool to position rivets on your mechanical objects!
Another Monday Movie showing you how to use the Vertex Paint modifier to layer complex displacement maps onto an object in 3d Studio Max.
Learn how to use ShapeMerge in 3dsMax with this week's Monday Movie.
Bundles of complex wiring shouldn't be a long tedious process. Automate it with this script!
We'll be talking about how you can use the "Hose" extended primitive to speed up creating common hose-like objects in 3dsMax.
This week we're looking at how you can use opacity mapping to simulate modeling for lots of tiny holes in an object!
This is part 4 of 4 in my Modeling Core video tutorial series.